AI Insights · Timothy · October 2024
Top 5 Third Person Games on Android in Kuwait Q3 2024
Explore the performance trends of the top third-person games on Android in Kuwait during Q3 2024, highlighting downloads, revenue, and active users.
In the third quarter of 2024, the third-person game category on the Android platform in Kuwait showcased interesting trends. Insights from Sensor Tower reveal distinct patterns in downloads, revenue, and active user metrics for the top five games in this category.
Subway Surfers by SYBO Games observed a notable fluctuation in weekly downloads, peaking at around 4.1K in mid-July and gradually declining to approximately 1.5K by the end of September. Revenue for the game showed a peak of $113 in late July, followed by a gradual decline, with a slight resurgence to $69 in late September. The active user base experienced a minor dip from about 28.3K at the start of July to 26.3K by the end of the quarter.
Last War:Survival Game from First Fun demonstrated a strong revenue increase, reaching nearly $49.7K by the end of September. Weekly downloads started robustly at 5.2K in late July but saw a consistent decline to around 751 by the end of the quarter. Active users grew from 11.4K in early July to a peak of 19.4K in early August before stabilizing around 18.4K.
PUBG MOBILE by Level Infinite maintained a steady revenue stream, averaging between $18K and $35K, with a noticeable dip in early September. Downloads fluctuated, peaking at 3K in early July and dropping to about 1.6K by the end of the quarter. Active users remained strong, with a slight decrease from 67.7K to approximately 64.8K over the quarter.
Agent Hunt - Hitman Shooter from Homa saw minimal revenue generation, with only minor spikes in August. Weekly downloads hovered around 2.8K in mid-July, decreasing steadily to 1.5K by the end of September. Active users fluctuated slightly, maintaining a range between 9.4K and 10.5K throughout the quarter.
Free Fire by Garena International I recorded a modest revenue, peaking at $1.2K in mid-August. Downloads started at 2.1K in early July and showed a slight decline towards the end of the quarter. Active users remained relatively stable, starting at 19.2K and slightly dropping to 17.6K by the end of September.
These trends highlight the dynamic nature of the gaming market in Kuwait, with each game experiencing unique patterns in user engagement and financial performance. For more detailed insights, visit Sensor Tower.